I do a build For ARM64, I check the ARM64 and uncheck the ARMv7. Same when I use the last Unity version : 2021.1.15f1įinally after 3 hours, I found a solution and do my 2 builds one by one. I comment all my code, change audio source, the issue is always there. What I don't understand is why this prefab and how it could create a crash because the scene didn't load in the case of a crash. My prefab has a script AudioManager in singleton with 2 basic function to play sound. I do a lot of test from an empty scene and found a strange behaviour that when I put my prefab "AudioManager" in scene, the app doesn't work. The app won't launch : I stop on a black screen or back to device menu without the luck to see the black screen.Īfter one hour of debug, I try the Split APK's by target architecture (Experimental) to have 2 unique apks. Today, I build again with ARM64 ARMv7 and nothing works. Yesterday, I had to build for ARMv7 devices so I check ARM64 and ARMv7 in Player Settings then all works : Google Play Asset Delivery
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
August 2023
Categories |